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	<title>ustwo™</title>
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	<link>http://www.ustwo.co.uk</link>
	<description>ustwo™ is a digital design studio that delivers interaction and user interface design, app development and digital entertainment as preferred partner to the world’s leading brands.</description>
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		<title>How, When and Where Will The First Truly Great Digital Design Studio Emerge?</title>
		<link>http://www.ustwo.co.uk/blog/how-when-and-where-will-the-first-truly-great-digital-design-studio-emerge/</link>
		<comments>http://www.ustwo.co.uk/blog/how-when-and-where-will-the-first-truly-great-digital-design-studio-emerge/#comments</comments>
		<pubDate>Fri, 17 May 2013 15:23:54 +0000</pubDate>
		<dc:creator>Jules</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=4267</guid>
		<description><![CDATA[<img class="alignnone size-medium wp-image-4271" title="fjord-acquistion" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/05/fjord-acquistion-555x417.jpg" alt="A rack of jeans in what looks like a discount clothing store with a sign saying “Fjord” with a price of “$99.99”." width="555" height="417" /><p>
With the digital agency landscape getting flatter with acquisitions and mergers, ustwo partner Jules Ehrhardt wonders when we’ll see the first great digital design studio.</p>]]></description>
			<content:encoded><![CDATA[<h3><img class="alignnone size-medium wp-image-4271" title="fjord-acquistion" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/05/fjord-acquistion-555x417.jpg" alt="A rack of jeans in what looks like a discount clothing store with a sign saying “Fjord” with a price of “$99.99”." width="555" height="417" /></h3>
<h3>State of the digital design nation</h3>
<p>This week, service design studio Fjord <a href="http://newsroom.accenture.com/news/accenture-to-enhance-digital-and-marketing-capabilities-with-acquisition-of-fjord.htm">announced its sale</a> to the management consultancy behemoth Accenture. This move follows a dizzying ﬂurry of industry acquisitions, pivots and mergers on both sides of the Atlantic. Big group moves: <a href="http://www.akqa.com/">AKQA</a> selling to <a href="http://en.wikipedia.org/wiki/WPP_plc">WPP</a>, <a href="http://www.lbi.com/global/">LBi</a> selling to <a href="http://en.wikipedia.org/wiki/Publicis">Publicis</a> (to subsequently merge with <a href="http://www.digitas.com/">Digitas</a>), <a href="http://rokkan.com/">Rokkan</a> selling to <a href="http://en.wikipedia.org/wiki/Publicis">Publicis</a>. TechGiant acqui-hires such as <a href="http://www.hotstudio.com/">Hot Studio</a> selling to Facebook and NYC design studio 80/20 selling to Square. Not to forget last week’s pivot of London boutique consultancy <a href="http://berglondon.com/">Berg</a> into a cloud services company.</p>
<p>Whilst this is not an exhaustive list, there is clearly a great deal going down in the digital sector. Most of these plays are driven by the shift towards user experience and digital product design. Under the ‘experience is the brand’ mantra, these moves are an effort to integrate such capabilities into an all-encompassing, 360, integrated service offering. The reality is that for those in digital product design<strong>*</strong>, these ecosystem changes present us all with a number of challenges and opportunities.</p>
<p style="padding-left: 30px;"><em>*By ‘digital product design’ I refer speciﬁcally to companies with the capacity to design and build digital products and services in house. This includes a range of companies from boutique mobile studios, interactive marketing agencies and design consultancies, to global management consultancies and the exciting new wave of digital product studios.</em></p>
<h3>The opportunity</h3>
<p>In the same way that consultancies such as IDEO and Frog achieved permanent association with innovation and industrial design in people’s minds, and consequently safe commercial orbit; the same opportunity and path is emerging for digital product design.</p>
<p>Importantly the opportunity to become truly great is about more than just financial reward. It’s about the chance to become a recognised design leader and partner to the brands whose digital products and services shape our world. It’s about the experiences and opportunities presented, which cannot be bought. The one shot you might be lucky enough to have at all this is however all too easily sold.</p>
<h3>The players</h3>
<p><strong> Boutique mobile studios</strong> focused on apps have made an impact in the last few years. However, the focus on an app or mobile experience is not holistic enough to cover the full cycle of a user’s engagement with a product or service. Service and product design instead requires wider thinking and expertise. Worryingly for pure play mobile studios, development is becoming rapidly commoditized, just as web development did in the noughties. Mobile shops are also often under heel to digitally naive ad agencies, standing in the way of the vital direct client relationships. In terms of scale it’s hard to win or manage certain types of business, let alone international accounts, if you are a ten or twenty person company in a single location. As the bottom slowly falls out, members of this group will need to scale, evolve, sell or die.</p>
<p><strong>Interactive marketing agencies</strong> including RGA, AKQA, Razorﬁsh, SapientNitro, Huge etc, are all highly successful and established businesses. They possess genuine design cultures, as well as the people and the components required to deliver digital product. All of these players are no doubt looking hard at which direction to go in. Will the lure of the marketing dollar prevent them from arranging themselves internally to truly excel in digital product for clients? That million dollar gig to handle media buying and social media for bleach brand X is hard for them to resist. Why should they care about digital product when there is simply too much money to be made in marketising and too much business to grab from the traditional advertising shops who have been fumbling the digital ball. Sitting within a group structure, does lack of autonomy prevent them from steering the ship in anything other than the most proﬁtable short to medium term direction?</p>
<p><strong>Old guard design consultancies</strong> such as IDEO, Frog, Cooper and Continuum have superb design credentials built over decades of outstanding work, delivering iconic innovation and industrial design. But digital and implementation have historically not been part of their DNA. Have decades of working in high-level innovation, in abstract, research and industrial design left them poorly positioned to respond to the opportunity around end-to-end digital product design? Some of the aforementioned care more about following through and implementing their visions to deliver digital products than others. Whatever their intentions, I suspect it will be no small challenge for them to reconﬁgure for the digital future.</p>
<p><strong>The giant advertising holding companies</strong> or<strong> global management consultancies</strong> – will they ﬁnally get digital right through their acquisition strategy? I fear that their size, culture and commercial objectives do not accommodate the key tenets of good practice in digital product design such as (forgive the cliches) rapid innovation, fail early &amp; fail fast, UCD, product budgets (rather than campaign budgets), running small, tight and efﬁcient teams etc. Will innovation even scale in these environments? I guess we will see this play out live with the integration of Fjord into Accenture’s design and marketing arm. It could be argued that they aren’t institutionally passionate about great design and experience but no doubt some of their people are. For the big boys, digital design is a capabilities play rather than a passion play and that will always translate into their design culture and ultimately their output.</p>
<h3><strong>The future is happening – The best chance</strong></h3>
<p>The fact is that for most of these companies things are going rather swimmingly. There is really little incentive to take focus off the cash cow and change course. This leaves the gates open for the next few years before some of the old guard get their act together on digital product. One thing is for certain – it’s going to be interesting to see how these major players position themselves in the coming years.</p>
<p>The next (ﬁrst?) great digital product design studio will not come from these legacy companies, but from the emerging generation of focused <strong>digital product studios</strong>. These studios are born digital, and their DNA is design, code and product. With focus on product and experience they are not blinkered by marketing bounty. Their independent status allows them to pursue an ideal and a mission. They understand that digital product is a ﬂedgling industry in its own right and not a subset of any other. Aside from their client work they invest their time and money in their own product explorations and they do this not as a cynical client winning initiative, but because they believe in it. These nimble, hungry and focused studios have the chance to navigate their way through the crowded ﬁeld, establish themselves and get a shot at greatness. The studios of the likes of <a href="http://madebymany.com/">Made By Many</a> in London and <a href="http://www.teehanlax.com/">Teehan+Lax</a> in Toronto are ﬁne examples of these types of studios and ones to watch.</p>
<h3><strong>The talent</strong></h3>
<p>The designers, developers and strategists who actually make it all happen are characteristically idealistic people who want to believe that their work has impact and consequence. They are looking for the right home and a vision aligned with their ideals, which is increasingly less to do with a campaign and is certainly little to do with enterprise by spreadsheet. Mission based companies are magnets for those ideals because deep down we want to change the world.</p>
<p>Can the best talent ultimately be retained within large legacy institutions, or post acquisition in a culture and vision they did not sign up for or post acqui-hire at a tech giant where they may work on only one product? Will the shift towards digital product as the leading edge make the focused product players the most appealing proposition for the best talent and fuel opportunity? Again, the next few years will answer these questions.</p>
<h3><strong>The real opportunity </strong></h3>
<p><strong></strong>The discussion so far has centered around the agency/client model for digital product design, where one is paid for services rendered. This work can be truly inspiring and provides the opportunity to help deﬁne experiences for millions of people through client’s products. Where do you go from there? A proven track record in digital product will allow you to extend the traditional model by negotiating alternative commercial terms with companies, for example leveraging expertise for equity payment or under a JV arrangement. However, if you have that capability and spend the next three years only working for clients, you will have missed a far greater trick.</p>
<p>Real success in this area creates a far greater opportunity, which is to fundamentally reshape the the studio model. It has never been easier to build and distribute and market a digital product and those with a capability in digital product design who have been successful in delivering for clients, can and should aim to build capacity to explore their own digital product initiatives. Success here will generate passive revenue streams from the licensing or selling of a digital product or service as well the opportunity to augment the unscalable client service model. That in turn opens up remuneration models for the people that made it all happen which others cannot come close to.</p>
<p>The future, truly great digital product design company will have a stellar client service division, be running successful own product initiatives and will have equity stakes in select ventures where their skills can be leveraged best. Lots of legs on the table and one hell of an adventure.</p>
<p>Over the next few years there’s everything to play for. It’s game on.</p>
<p><em>This post was originally published on <a href="http://www.mobileinc.co.uk" target="_blank">Mobile Inc.</a>, the blog of London based designer <a href="http://www.linkedin.com/in/muratmutlu" target="_blank">Murat Mutlu</a>.</em> Follow Murat on <a href="https://twitter.com/mutlu82" target="_blank">Twitter</a> or sign up to his <a href="http://mobileinc.us1.list-manage.com/subscribe?u=9146e5ef8edb8643ab08ae29d&amp;id=712b74d2dc" target="_blank">newsletter</a>.</p>
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		<title>Rando Diplomacy</title>
		<link>http://www.ustwo.co.uk/blog/rando-diplomacy/</link>
		<comments>http://www.ustwo.co.uk/blog/rando-diplomacy/#comments</comments>
		<pubDate>Fri, 10 May 2013 18:25:51 +0000</pubDate>
		<dc:creator>mark.ustwo</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=4228</guid>
		<description><![CDATA[<img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/05/RandoMap.gif" alt="An animation of a rando from Korea flipping over to reveal a view of the Korean and Japanese region with the text “Sea of Japan” slowly fading out" width="555" height="408" />
As anyone involved in making software knows, there are some issues that don’t surface until you release your beast into the wild. Mark Shipton tells us how he managed to keep relations between Korean and Japanese Rando users diplomatic with a nifty bit of coding.]]></description>
			<content:encoded><![CDATA[<p dir="ltr"><img class="alignnone size-full wp-image-4233" title="RandoMap" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/05/RandoMap.gif" alt="An animation of a rando from Korea flipping over to reveal a view of the Korean and Japanese region with the text “Sea of Japan” slowly fading out" width="555" height="408" /></p>
<p dir="ltr">At the end of April we noticed that <a href="http://www.ustwo.co.uk/blog/introducing-rando/">Rando </a>was becoming very popular in South Korea. Over the last two weeks the number of Korean users has continued to increase dramatically and along with them we have received a great amount of feedback. We have also received a huge number of complaints via email and Google Play’s reviews. The cause of these complaints? The “Sea of Japan”.</p>
<p dir="ltr">Our Android version of Rando had inadvertently caused upset among our Korean users due to the labelling that appears on the body of water between South Korea and Japan. The name for this area of sea is disputed between South Korea and Japan. Japan names the sea the “Sea of Japan”, South Korea names it the “East Sea”.</p>
<p dir="ltr">Rando uses Google’s <a href="https://developers.google.com/maps/documentation/staticmaps/?hl=tr">Static Maps API</a> to provide map images for rando locations on Android. These maps are not interactive and use a fixed zoom level. Unfortunately, the zoom level we use does not show both the “Sea of Japan” and “East Sea” labels for this area and as a result many of our South Korean users were not happy.</p>
<p dir="ltr">While we had contacted Google to inform them of this issue we wanted to try and see if there was anything we could do ourselves. We decided the fairest solution would be to remove the label completely from our maps since we did not wish to cause our Japanese users offence either. Our aim was to draw a mask of sea over the label to hide it from view. The location of the mask would need to adjust depending on the area of world visible in the map.</p>
<p><div id="attachment_4231" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-4231" title="Static map mask" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/05/StaticMapMask@2x-555x343.png" alt="Screenshots from a development build showing a sliders with latitude and longitude co-ordinates defining where the area masking “Sea of Japan” lies" width="555" height="343" /><p class="wp-caption-text">Static map mask</p></div>
<p dir="ltr">Google Maps use a variety of <a href="https://developers.google.com/maps/documentation/javascript/maptypes#MapCoordinates">coordinate systems</a> and provides <a href="https://developers.google.com/maps/documentation/javascript/examples/map-coordinates">example </a>code that allows you to easily convert between them. This allowed us to specify mask coordinates in degrees of latitude and longitude, then for any given map image and zoom level we can translate our mask directly to pixels and draw it onto the image. By translating the mask coordinates this way the mask is always placed in the same location relative to the “Sea of Japan” label. This overcomes issues relating to Android’s vast range of possible screen sizes and the distorting effects of the <a href="http://en.wikipedia.org/wiki/Mercator_projection">Mercator</a> projection used by Google Maps.</p>
<p dir="ltr">Within two hours of posting our updated Rando build to Google Play our analytical tool reports that over 1,000 map images have been masked. We hope the solution is agreeable to both our Japanese and Korean audiences and that they can continue to enjoy sending and receiving Randos worldwide.</p>
<p dir="ltr">Download Rando from the <a href="https://itunes.apple.com/gb/app/rando/id588683021?mt=8" target="_blank">App Store</a> or from <a href="https://play.google.com/store/apps/details?id=com.ustwo.rando&amp;hl=en" target="_blank">Google Play</a> now.</p>
<p><iframe src="http://www.youtube.com/embed/TqzRnD9Ajxg?rel=0" frameborder="0" width="555" height="312"></iframe></p>
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		<title>The ustwo™ Pixel Perfect Precision Handbook 2</title>
		<link>http://www.ustwo.co.uk/blog/the-ustwo-pixel-perfect-precision-handbook-2/</link>
		<comments>http://www.ustwo.co.uk/blog/the-ustwo-pixel-perfect-precision-handbook-2/#comments</comments>
		<pubDate>Tue, 07 May 2013 09:06:26 +0000</pubDate>
		<dc:creator>Gyppsy AKA Tony Dones</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=4119</guid>
		<description><![CDATA[<img class="alignnone size-full wp-image-2998" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Cover.png" alt="" width="555" height="438" />
<p>Almost a year and a half after the first release of the PPP handbook - we still love pixels. It seems like you do too as we’ve had some great feedback. We’ve been working hard to make it bigger, better, and more useful.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ustwo.co.uk/blog/the-ustwo-pixel-perfect-precision-handbook-2/cover-2/" rel="attachment wp-att-4121"><img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Cover.png" alt="Pixel Perfect Precision front cover" width="555" height="438" class="alignnone size-full wp-image-4121" /></a></p>
<p>Almost a year and a half after the first release of the PPP handbook &#8211; we still love pixels. It seems like you do too as we’ve had some great feedback. We’ve been working hard to make it bigger, better, and more useful.</p>
<h3>Download the new handbook here…</h3>
<ul>
<li><a href="http://cdn.ustwo.co.uk/PPP/PPP2.ibooks" title="iBook iPad Download">iBook iPad Download</a> (13Mb)</li>
<li><a href="http://cdn.ustwo.co.uk/PPP/PPP2_iBook.zip" title="iBook Desktop Download">iBook Desktop Download</a> (12Mb)</li>
<li><a href="http://cdn.ustwo.co.uk/PPP/PPP2.pdf" title="PDF Download">PDF Download</a> (7Mb)</li>
<li><a href="http://cdn.ustwo.co.uk/PPP/PPP2_Extras.zip" title="Extras">Extras</a> (Scripts, Resources etc., &lt;1Mb)</li>
</ul>
<p>If you&#8217;re having any problems downloading from the above links then please try these instead…</p>
<ul>
<li><a href="https://dl.dropboxusercontent.com/u/12118986/PPP%E2%84%A2%202/PPP2.ibooks" title="iBook iPad Download">Alternative iBook iPad Download</a> (13Mb)</li>
<li><a href="https://dl.dropboxusercontent.com/u/12118986/PPP%E2%84%A2%202/PPP2.ibooks.zip" title="iBook Desktop Download">Alternative iBook Desktop Download</a> (12Mb)</li>
<li><a href="https://dl.dropboxusercontent.com/u/12118986/PPP%E2%84%A2%202/PPP2.pdf" title="PDF Download">Alternative PDF Download</a> (7Mb)</li>
<li><a href="https://dl.dropboxusercontent.com/u/12118986/PPP%E2%84%A2%202/Extras.zip" title="Extras">Alternative Extras</a> (Scripts, Resources etc., &lt;1Mb)</li>
</ul>
<h3>Here’s a quick run down of what’s new in version 2:</h3>
<p><a href="http://www.ustwo.co.uk/blog/the-ustwo-pixel-perfect-precision-handbook-2/principle-2/" rel="attachment wp-att-4148"><img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/05/Principle.png" alt="Pixel Perfect Principle" width="555" height="438" class="alignnone size-full wp-image-4148" /></a></p>
<p><em>Restructured</em> – From our own experiences and what we’ve seen and heard from other people using the handbook, we realised a few things:</p>
<ol>
<li>We have been guilty of skipping over the program-specific tips and techniques when introducing newcomers to our pixel perfect practice so we could talk about design principles.</li>
<li>There’s such a wide range of users and disciplines using the handbook as a guide to learn about interface design.</li>
<li>It’s clear lots of you out there who are just after Photoshop advice and already know a lot about the foundations of design.</li>
</ol>
<p>We’ve therefore separated out the core design principles from the Photoshop tips and techniques, and expanded on them to create two new chapters at the start: Pixel Perfect Principles and Pixel Perfect Details. For those wishing to learn about this field of design, it will offer an overview of the kind of day-to-day design-thinking we use here at ustwo™, and for the hardcore Photoshop users, there’s uninterrupted, detailed advice in the second half of the handbook.</p>
<p><a href="http://www.ustwo.co.uk/blog/the-ustwo-pixel-perfect-precision-handbook-2/accessibility/" rel="attachment wp-att-4120"><img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Accessibility.png" alt="Accessibility" width="555" height="438" class="alignnone size-full wp-image-4120" /></a></p>
<p><em>Accessibility</em> – Although we covered the basics of colour blindness and visual impairments in the previous handbook, we’ve learnt a lot more about the topic realising it warranted the full PPP™ treatment. We wanted to make accessibility accessible – so much of it is wrapped up in huge, text-heavy documentation that we find completely inaccessible! With this revised chapter, we aim to remedy that by highlighting key principles, making them easy to understand, and also showing that accessible design is good design, pure and simple. It doesn’t have to mean compromise or added cost, and should automatically be a part of how you approach a project.</p>
<p><a href="http://www.ustwo.co.uk/blog/the-ustwo-pixel-perfect-precision-handbook-2/photoshop/" rel="attachment wp-att-4122"><img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Photoshop.png" alt="Photoshop Tips &amp; Techniques" width="555" height="438" class="alignnone size-full wp-image-4122" /></a></p>
<p><em>More Photoshop tips &amp; techniques</em> – we haven’t forgotten about Photoshop either and there are more tips and tricks that we’ve learnt over the past few months in here!</p>
<p><a href="http://www.ustwo.co.uk/blog/the-ustwo-pixel-perfect-precision-handbook-2/redesign/" rel="attachment wp-att-4124"><img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Redesign.png" alt="Refreshed design" width="555" height="438" class="alignnone size-full wp-image-4124" /></a></p>
<p><em>Updated design</em> – we’ve freshened up the look and feel to not only make it look better, but reduced the download size.</p>
<p>As the lines between all the disciplines of design and development become more blurred, we hope that this updated guide will provide some invaluable knowledge and advice for you all. Enjoy!</p>
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		<title>Introducing: Honk!</title>
		<link>http://www.ustwo.co.uk/blog/introducing-honk-2/</link>
		<comments>http://www.ustwo.co.uk/blog/introducing-honk-2/#comments</comments>
		<pubDate>Thu, 18 Apr 2013 09:34:28 +0000</pubDate>
		<dc:creator>Sabine Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=3630</guid>
		<description><![CDATA[<img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/HONK_Devices_on_White1.png"><p>At ustwo™ we believe in making the type of products that we’re really passionate about, and admittedly (maybe wrongly) make them for ourselves thinking likeminded people will enjoy them. <p>Our latest challenge we’ve explored is to make mobile communication playful and personal. Sabine Storm, Product owner of Honk! takes us on a journey of passion, curiosity, experimentation and chat. <p>Honk! is a courageous dive into the unknown.]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ustwo.co.uk/blog/introducing-honk-2/_blog_scribble_superchat/" rel="attachment wp-att-3901"><img class="alignnone size-full wp-image-3901" style="position: absolute; top: 25px; right: 195px;" title="_Blog_scribble_superchat" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Blog_scribble_superchat.png" alt="" width="445" height="95" /></a>Everyday we’re reminded about how great the internet is. It’s made just about everything and anything possible &#8211; for example Robert Downey Jr. as a brownie, POSSIBLE. Sarah Jessica Parkour, POSSIBLE. Not to forget the endless amount of cats, funny images, memes and photoshops out there. All of these are examples of personal expression, that through the World Wide Web have spread like wildfire becoming mainstream.</p>
<p><img title="Sara_Robert" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Sara_Robert.png" alt="" width="555" height="339" /></p>
<p>It’s this personal expression that we find fascinating, and it’s now happening at every possible opportunity. For instance, people who text, email and instant chat use emoticons, coloured text and all sorts of other things from the internet to express themselves in more ways than just words.</p>
<div><div id="attachment_4025" class="wp-caption alignnone" style="width: 565px"><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/FunnyMail.png"><img class="size-full wp-image-4025" title="FunnyMail" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/FunnyMail.png" alt="" width="555" height="374" /></a><p class="wp-caption-text">An example of a modern email conversation</p></div></div>
<p>So we wanted to attempt to incorporate that magic into mobile chat simply because we felt it needed more.</p>
<p>Our response is Honk! Honk! is mobile super chat. Mashing everything you ever need to communicate creatively and even more personally from your mobile. It&#8217;s by no means perfect, but that’s why we love it.</p>
<p><div id="attachment_4079" class="wp-caption alignnone" style="width: 565px"><img class="size-full wp-image-4079" title="HONK_Devices_on_White" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/HONK_Devices_on_White1.png" alt="" width="555" height="445" /><p class="wp-caption-text">Honk! For those who want more</p></div>
<p>We wanted Honk! to break the conventions of standard messaging, but we didn’t want it to compete with the many streamlined messaging services out there&#8230; So instead of being text focused, we wanted to give users the ability to engage on a visual, personal and expressive level. So imagine if you will, the love child between IM, SMS, chat, email and Image Search. It’s as simple or as complex as that.</p>
<p>Pull in images from your phone’s image gallery, take a photo or search for CC licensed images on Flickr. Write, text or draw on the top of the image, spurring on conversations that without Honk! may never have started in the first place.</p>
<p>Honk! chats are visual, beautiful, irregular, even illogical and personal narratives between you and your friends. By limiting limitations our aim was to instead arm users with all the tools they needed to express themselves, as they want.</p>
<p><div id="attachment_4080" class="wp-caption alignnone" style="width: 565px"><img class="size-full wp-image-4080" title="Honk_Screenshots" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Honk_Screenshots.png" alt="" width="555" height="327" /><p class="wp-caption-text">What honking looks like</p></div>
<p>People are complex, diverse, poetic and colourful, and it makes sense for their digital conversations to reflect that. So don&#8217;t hide behind dark grey 9pt system fonts and thumbnails. Come out and play!</p>
<p>So how did Honk come about?</p>
<h3>Birth of Honk!</h3>
<p>We were playing with the concept of non-verbal communication with the emphasis being on images and drawings.</p>
<p>The first prototype was a rough feed of images mashed together with drawings and statements. In all honesty it was a total mess. However after distributing this prototype internally, there was something about its rawness and creative energy that appealed to us.</p>
<p><div id="attachment_4015" class="wp-caption alignnone" style="width: 565px"><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Honk2Features_01.png"><img class="size-full wp-image-4015" title="Honk2Features_01" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Honk2Features_01.png" alt="" width="555" height="407" /></a><p class="wp-caption-text">Chats from the first prototype</p></div>
<p>So we went with it and used this prototype as a basis to build what eventually became Honk!</p>
<p>Having observed how the majority of users were taking photographs of images on their computer screens, the first thing we added was an inbuilt image search function. In this case we used Flickr for its Creative Commons search.</p>
<p><div id="attachment_3779" class="wp-caption alignnone" style="width: 565px"><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Imagesearch.png"><img class="size-full wp-image-3779" title="Imagesearch" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Imagesearch.png" alt="" width="555" height="289" /></a><p class="wp-caption-text">Image search</p></div>
<p>Other feedback through beta testing showed users wanted more – so that’s what we did, and was probably why we ended up spending far too long on it. A good example of this was our decision to add a landscape mode following feedback that the standard frame was too small for drawing in. This is probably a feature (along with many others) that may not have been deemed crucial in the first release, but was one we couldn’t help but include. On this project a more is more approach triumphant over less is more.</p>
<p><div id="attachment_3780" class="wp-caption alignnone" style="width: 565px"><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Landscape.png"><img class="size-full wp-image-3780" title="Landscape" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Landscape.png" alt="" width="555" height="312" /></a><p class="wp-caption-text">Landscape drawing mode</p></div><br />
<h3><strong></strong>The Looks</h3>
<p>Honk! had to have a visual style as strong as its personality.  So whilst it is a utility application, we didn’t want the UI to be silent. We wanted it to be colourful, in your face, good-looking and loud – just like the conversations that would be happening through it.</p>
<p>In addition we gave HONK! a mascot. An explosive duck called Honkston.</p>
<p><div id="attachment_4016" class="wp-caption alignnone" style="width: 565px"><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Honkston_2.png"><img class="size-full wp-image-4016" title="Honkston_2" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/04/Honkston_2.png" alt="" width="555" height="175" /></a><p class="wp-caption-text">Our mascot Honkston</p></div><br />
<h3>Development</h3>
<p>Like all our other apps Honk! is developed entirely in-house, something we are very proud of. In the same way that we like to challenge ourselves conceptually with each own IP project we do, we like to challenge ourselves on a technical level. Prior to this we’d not made an own IP server-side app before, so Honk! has been instrumental in us gaining valuable knowledge in this area.</p>
<p>From a technical perspective the platform needed to be fast as we didn&#8217;t want users to have to wait for the messages to arrive &#8211; Honk! is instant, therefore our servers had to be also. The platform also needed to be flexible and at the time we didn&#8217;t exactly know what Honk! was and how it would be used – it needed to be ready for anything.</p>
<p>Our client apps are also caching the messages, so for the user it means they don’t need to have to wait for an image they&#8217;ve already seen. We took this one step further by even letting users post messages while offline &#8211; the messages are clearly marked as being posted while offline, and by tapping that message you have the option to send it once you have regained connectivity</p>
<p>In all, Honk! is everything ustwo™ stands for. Not only is it beautifully crafted, pixel perfect, expertly coded and rich on personality…. it distills the values of our studio. Having fun, being personal, staying close to friends, being yourself, looking silly, but most importantly being serious and ambitious on the inside with a vision to make something different.</p>
<p>Try it out yourself. Honk! is free to download from the <a href="https://itunes.apple.com/gb/app/honk/id518580361?mt=8" target="_blank">App Store</a> or <a href="https://play.google.com/store/apps/details?id=com.ustwo.honk&amp;hl=en_GB" target="_blank">Google Play</a>.</p>
<p><iframe src="http://www.youtube.com/embed/0NVht3HQp7w?rel=0" frameborder="0" width="555" height="312"></iframe></p>
<p><a href="http://www.ustwo.co.uk/blog/introducing-honk-2/_blog_scribble_starthonking-2/" rel="attachment wp-att-3844"><img class="alignnone size-full wp-image-3844" style="position: absolute; top: 6225px; left: 20px;" title="_Blog_scribble_starthonking" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Blog_scribble_starthonking1.png" alt="" width="725" height="123" /></a></p>
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		<title>The Opportunities of a Connected Crossrail</title>
		<link>http://www.ustwo.co.uk/blog/the-crossrail-commuters-app-concept/</link>
		<comments>http://www.ustwo.co.uk/blog/the-crossrail-commuters-app-concept/#comments</comments>
		<pubDate>Mon, 25 Mar 2013 16:31:39 +0000</pubDate>
		<dc:creator>joe.ustwo</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=3940</guid>
		<description><![CDATA[<img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/3_ipad_e.png">ustwo’s design director Joe McLeod outlines his vision for what a commuting experience could be if Britain’s ambitious Crossrail project takes WiFi and mobility into account.]]></description>
			<content:encoded><![CDATA[<div class="mceTemp">
<dl class="wp-caption alignnone" style="width: 565px;">
<dt class="wp-caption-dt"><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/3_ipad_e.png"><img class="size-full wp-image-3945" title="Crossrail iPad concept" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/3_ipad_e.png" alt="An iPad with a conceptualised UI with a Crossrail passenger’s account and journey details." width="555" height="438" /></a></dt>
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<p><strong>An everyday commute</strong></p>
<p>Everyday of the week I travel on the Southeastern rail network, taking the high-speed service to and from Kent and London St Pancras. The service is great with comfortable seats and a respectable amount of legroom.</p>
<p>Like the majority of other commuters I spend most of my travelling time focusing on either something paper based (a newspaper or printed out documents) or on a screen (mobile, tablet or computer).</p>
<p>A quick look at my fellow commuters one evening I could see that those using their digital devices were either watching a film or TV show, reading an e-book, playing games, working and/ or accessing social media networking sites. It’s clear that screen interaction is a compelling activity for many commuters.</p>
<p><strong>Crossrail 2015</strong></p>
<p>Looking forwards—the commuters using the Crossrail service in 2015, will no doubt be showing similar behaviour.</p>
<p>Crossrail will carry around 200 million commuters each year in to Central London and is one of the largest engineering projects undertaken in the UK. There will be up to 24 trains an hour at peak times running between Paddington and Whitechapel. Such immediate access into and across central London will appeal to a great deal of premium customers, enticing them out of their cars and on to this new and fast rail network.</p>
<p>The combination of affluent customers, high spec infrastructure and the enormous projected passenger numbers provides a massive opportunity to create a world leading and revolutionary rail customer experience and service.</p>
<p><strong><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/3_ipad_a.png"><img class="alignnone size-full wp-image-3946" title="Crossrail app concept" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/3_ipad_a.png" alt="Another screen of the Crossrail app concept, showing rows of entertainment content including magazines, TV shows and movies" width="555" height="438" /></a></strong></p>
<p><strong>Crossrail app concept</strong></p>
<p>A large part of the Crossrail journey will be deep underground, and when it isn&#8217;t, the landscape changes so much with big buildings and bridges that a stable mobile internet connection is impossible. Therefore free WiFi should be considered a minimum standard in 2015. When National Express introduced free WiFi to their services, they witnessed a threefold increase in passengers, so the benefits of offering free basic internet access are not only clear from a business perspective but a necessity for customers in this day and age.</p>
<p>Given the mix of premium customers and their needs along with the mode of transport, there’s no reason why an in-flight type experience would not work well in this context. However, unlike an in-flight system, the on-board experience does not have to be tethered to the back of the seat in front of a commuter. The creation of an app accessible via a multitude of customer owned digital devices would be a far more appropriate and cost effective solution. An app would not only provide the Crossrail network with a powerful and easy to maintain customer solution, but offer customers a much more personalised and contextual experience overall.</p>
<p>For example, the app could be the customers’ portal into a Crossrail branded world of both free and premium content including recent film releases, financial news, TV series, sports events, music and games. Any on board announcement could be broadcast through the app via the customer’s headset with a subtle and visual countdown keeping them informed of the progress of their specific journey.</p>
<p>All content and media could be hosted on the train and streamed to the customer through WiFi to retain the highest speed possible. Content could be updated as frequently as required by Crossrail with the branding, monetisation and user experience opportunities being huge.</p>
<p>Building on this, a feature designed using on board security cameras to instruct customers were available seats are, would be a welcome treat for many seasoned commuters. It would also help with service load and distribute passengers evenly throughout the train.</p>
<p>Outside of the carriage, the Crossrail app could support the commuters’ daily grind to work by offering timely travel updates, tickets renewal reminders, schedules and last train home alerts for example. These are all standard features included within many popular travel apps but Crossrail has the opportunity to create a seamless and all encompassing premium experience for its customers. Ultimately you could imagine a future passenger on Crossrail purchasing a season ticket with the app included in the same bundle.</p>
<p><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/3_ipad_d.png"><img class="alignnone size-full wp-image-3947" title="Crossrail app concept, map screen" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/3_ipad_d.png" alt="Crossrail app concept showing an easy to access map for the Crossrail network from within the app" width="555" height="438" /></a></p>
<p><strong>Conclusion</strong></p>
<p>Such awe-inspiring transport projects like this deserve the very best in every single aspect of delivery from engineering, to architecture and even all the way through to customer service initiatives.</p>
<p>By offering an on-board customer orientated experience through an app, Crossrail could enhance its positioning and public perception, helping consolidate its cutting edge profile. Besides offering additional revenue opportunities and a platform for direct customer communication, the marketing opportunities surrounding this type of unique customer experience would also help grow Crossrail’s brand and garner interest on a global level.</p>
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		<title>Weather Apps: Ignoring Form and Function</title>
		<link>http://www.ustwo.co.uk/blog/weather-apps-ignoring-form-and-function/</link>
		<comments>http://www.ustwo.co.uk/blog/weather-apps-ignoring-form-and-function/#comments</comments>
		<pubDate>Mon, 18 Mar 2013 09:00:22 +0000</pubDate>
		<dc:creator>Gyppsy AKA Tony Dones</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=3646</guid>
		<description><![CDATA[<img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Apps_New.png">
<p>There seems to have been wave after wave of super-slick weather apps appearing over the past few months, but not one of them will replace the shortcut to the BBC Weather web page on Gyppsy's home screen. He tells us why.]]></description>
			<content:encoded><![CDATA[<p>There seems to have been wave after wave of super-slick weather apps appearing over the past few months, but not one of them will replace my shortcut to the BBC Weather web page. Why?</p>
<p><div id="attachment_3653" class="wp-caption alignnone" style="width: 565px"><a href="http://www.ustwo.co.uk/blog/weather-apps-ignoring-form-and-function/apps_new/" rel="attachment wp-att-3653"><img class=" wp-image-3653 " src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Apps_New.png" alt="Image showing new wave of weather apps" width="555" height="264" /></a><p class="wp-caption-text">The new wave of weather apps</p></div><br />
<h3>Function</h3>
<p>One of the big things that often seems to get forgotten is why people refer to the weather forecast. The giveaway for me is in fact the last the word of that previous sentence: forecast. As in not now, but instead what the weather&#8217;s going to be. On opening these apps though users are often presented with a simple full-screen display of the current weather conditions &#8211; which you&#8217;d be able to tell if you put down the phone for a second and used your sense of sight and touch! There are of course situations where this could be useful, for example if you worked on the top floor of a large, sealed office block and wanted to see if you need to take a jacket out to lunch. But for most of us is it really too much effort just to stick our heads out the door and judge for ourselves?</p>
<p>I&#8217;d argue that it&#8217;s more important to see what the weather is going to do; for example if I cycle to work today will I need to pack my waterproof as it&#8217;s going to rain later? This should be incorporated into the default view of an app, with no need to dig past the home screen to find out this information. The upcoming weather can have a greater impact than right now, so I’d like to see apps make more of a deal about this.</p>
<h3>Form</h3>
<p>There’s also an argument over how well they communicate weather conditions, in particular the use of colour combined with interface and iconography. Colour is an incredibly important communicator, and we inherently associate it with certain messages – red for example is often seen as a warning, green as nature, and so on. This is no different in the context of weather; combined with a lifetime of growing up seeing skeuomorphic iconography on TV weather forecasts we have learnt to associate yellow with sunshine, blue with rain, and black with dark clouds. With this in mind why would I then want to customise the colours, which could then turn a sunny day green for instance? Or remove colour completely?</p>
<p><div id="attachment_3651" class="wp-caption alignnone" style="width: 565px"><a href="http://www.ustwo.co.uk/blog/weather-apps-ignoring-form-and-function/cube_neue/" rel="attachment wp-att-3651"><img class="size-full wp-image-3651" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Cube_Neue.png" alt="Screenshots of Weathercube and Weather Neue" width="555" height="411" /></a><p class="wp-caption-text">Green, or no colour at all</p></div>
<p>That’s not to say that more traditional apps are without their problems &#8211; they can often be the complete opposite of minimalism. Their designs seem cluttered, with too much information all vying for the user’s attention at the same time.</p>
<p><div id="attachment_3652" class="wp-caption alignnone" style="width: 565px"><a href="http://www.ustwo.co.uk/blog/weather-apps-ignoring-form-and-function/apps_old/" rel="attachment wp-att-3652"><img class="size-full wp-image-3652" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/Apps_Old.png" alt="Screenshots of traditional style weather apps" width="555" height="264" /></a><p class="wp-caption-text">Even traditional apps have their problems</p></div><br />
<h3>BBC Weather</h3>
<p>Why is this such a good example? Because of how much it communicates without the user needing to decode what’s in front of them. The information is presented in a clear, crisp layout, not too cramped, but not too minimalist either. Elements are given room to breathe, and your eye is allowed to digest the information piece by piece, not being assaulted by everything at once.</p>
<p><div id="attachment_3650" class="wp-caption alignnone" style="width: 565px"><a href="http://www.ustwo.co.uk/blog/weather-apps-ignoring-form-and-function/bbc_weather/" rel="attachment wp-att-3650"><img class="size-full wp-image-3650" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/BBC_Weather.png" alt="Screenshot of BBC Weather site" width="555" height="432" /></a><p class="wp-caption-text">Everything you need to know</p></div>
<p>At the top a row of icons, using commonly known symbols and colours, provides a true at-a-glance summary of the week’s weather: just by seeing yellow there I know that Thursday is going to be sunny, and the blue tells me that there’s rain on the way too.</p>
<p>Look below and there’s a breakdown of the current weather and also a forecast of what it’s going to be. There are some great additional touches which further aid communication and reduce the burden on the user, such as the the temperatures which move up and down in relation to their value, giving a visual graph of how it will change throughout the day. Also colour is used to reinforce that message in a way that we understand.</p>
<p>Obviously this is a lot of information to fit on a mobile phone display, and in fact the site does reduce the number of intervals in the weather breakdown to 3 hour blocks on mobile, but I still think there is an opportunity out there to create a truly useful, mobile specific weather service. So next time you decide to make another weather app please ask yourself why people need it, and how you can make that information as easy to understand as possible. An app that truly values form and function.</p>
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		<title>Introducing: Rando</title>
		<link>http://www.ustwo.co.uk/blog/introducing-rando/</link>
		<comments>http://www.ustwo.co.uk/blog/introducing-rando/#comments</comments>
		<pubDate>Thu, 14 Mar 2013 15:36:04 +0000</pubDate>
		<dc:creator>ustwo™</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=3158</guid>
		<description><![CDATA[<img class="size-full wp-image-3696" title="Introducing… Rando!" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/image1.png" alt="Three iPhone 5s with screens from the Rando app displayed." width="555" height="416" />
<p>Kenny Lövrin and Jack Maxwell write about the creation of Rando, a new ustwo™ IP which is a photosharing app with a difference. No likes, no followers. Just randos.</p>]]></description>
			<content:encoded><![CDATA[<p><a title="Ferrania - vintage film envelope by totanus, on Flickr" href="http://www.flickr.com/photos/totanus/3379487628/"><img src="http://farm4.staticflickr.com/3467/3379487628_d22125a409.jpg" alt="Ferrania - vintage film envelope" width="555" height="446" /></a></p>
<p>For those of you old enough to remember the days of film, did you ever get someone else&#8217;s photos after a mix-up in the lab?</p>
<p>That completely unexpected peephole view into someone else&#8217;s lives became the basis of what was to become our newest &#8220;anti-social&#8221; photosharing app.</p>
<p>Introducing Rando—an app where serendipity rules the day and users send and receive  random photos to and from random people all over the world.</p>
<p><div id="attachment_3696" class="wp-caption alignnone" style="width: 565px"><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/image1.png"><img class="size-full wp-image-3696" title="Introducing… Rando!" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/image1.png" alt="Three iPhone 5s with screens from the Rando app displayed." width="555" height="416" /></a><p class="wp-caption-text">Introducing… Rando</p></div>
<p>At first, it sounds like just another fun thing to do, another gimmick. But giving it some more thought reveals other opportunities that we thought would be interesting to explore.</p>
<p>For instance, what happens when you cannot communicate between users in this social-media world that we&#8217;re living in today? Are users still going to be incentivised if they have no way of patting each other on the back with likes? Are you going to be engaged if you can&#8217;t follow specific users? And what happens when you are producing something but have no control over who will see it?</p>
<p><div id="attachment_3181" class="wp-caption alignnone" style="width: 565px"><img class="size-full wp-image-3181" title="A photosharing app without likes?" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/liked.png" alt="A like button with a heart with a cross through it." width="555" height="343" /><p class="wp-caption-text">A photosharing app without likes?</p></div>
<p>The premise of Rando raises these questions and more, but most importantly we wanted to make a photo app that was unique and that gave the user something special.</p>
<p>Thus, we made it so that any photo posted with Rando can only be sent to one other user. Think of a Rando as a gift. By uploading a photo with Rando you are essentially giving a piece of your world for someone else, and only them, to keep.</p>
<p>This way every single user gets their own private collection of pieces from other peoples lives. Every user gets their own little peep holes into parts of the world they may never experience.</p>
<p>So with the concept down, we wanted to explore some aspects of our process as well, so we drew up some guidelines to work to.</p>
<h3>Process</h3>
<p>With this project we wanted to &#8216;just fucking do it&#8217;. None of us are strangers to long winded development cycles which are fraught with umms and ahhs and we wanted to prove to ourselves that we were capable of “JFDI”.</p>
<p>This meant we had to work with really small iterations, lots of face to face time and personal communication, but most of all—getting it out there even if it <a href="http://startupquote.com/post/855482768" target="_blank">wasn&#8217;t perfect</a>.</p>
<p><div id="attachment_3183" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3183" title="Obligatory picture of post-it notes" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/03_@2x-555x377.png" alt="A scattering of post-it notes with sketches on them" width="555" height="377" /><p class="wp-caption-text">Obligatory post-it note picture</p></div>
<p>This would give us a way to have a really quick feedback loop with the users and allow us to tweak and add functionality as needed, rather than letting months of guesswork define the feature scope before a first release.</p>
<p>Thus, “JFDI” had implications for both tech and design.</p>
<h3>Tech</h3>
<p>One big decision when working with tiny deadlines is what to compromise. Obviously we want to stick with what we know best, but in the case of Rando we needed both a server application and the client application for the phone.</p>
<p>We chose Ruby on Rails for the server side as it is very quick to develop simple JSON web services with and because we have had experience with it. We also chose to host it on <a href="http://www.heroku.com/" target="_blank">Heroku</a> as it means minimal server setup and maintenance time for us.</p>
<p>However, this means that we have no file system to store uploads on, but Amazon S3 suits that purpose perfectly, and is a gem for that!</p>
<p>For the iOS client, the biggest decision probably has been what versions and devices to support. We took the quick and easy road of starting with support only for iOS6 and indirectly the devices that can run iOS6. The reasoning behind this is that newer operating systems usually offer updated APIs which lead to the APIs being easier to use, thus saving us time. And really, with the update rate of iOS devices we still have plenty to users to grab a hold of even with only iOS 6 support.</p>
<p>Then of course, we chose established and easy to work with frameworks to help us along the way, for example <a href="https://github.com/AFNetworking/AFNetworking" target="_blank">AFNetworking</a> for communication with the server. On top of that, handling dependencies with <a href="https://github.com/CocoaPods/CocoaPods" target="_blank">Cocoapods</a> makes life so much easier for an iOS developer—which we highly recommend.</p>
<p><div id="attachment_3184" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3184" title="Early sketches" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/02_@2x-555x377.png" alt="Pen drawings from a designer's sketchbook showing early concepts for icons" width="555" height="377" /><p class="wp-caption-text">Sketches for Rando iconography</p></div><br />
<h3>Design</h3>
<p>So whilst the concept behind Rando threw up some problems for development, it also presented an interesting design challenge.</p>
<p>Rando needed to be different, feel like an experiment and stay true to the concept through its visual design.</p>
<p>Initial visual directions were varied. We looked into alternative image viewing options, branding, visual style and interaction but we felt these had too much personality. The intent of Rando was to keep user generated imagery the focal point.</p>
<p>As a wild card a <a href="http://dribbble.com/shots/932145-Rando-screens?list=users" target="_blank">super minimal UI</a> was quickly constructed and collectively voted in as the best option.</p>
<p>To further highlight the importance on user generated content, we challenged ourselves to not use any words in the app.</p>
<p>Labelling was communicated via simple iconography and universally recognised gestures.</p>
<p><div id="attachment_3185" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3185" title="The RANDO flow illustrated with icons" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/01_icons_jm-555x416.png" alt="Three circular icons in traffic light colours red, amber and green showing the three phases of RANDO" width="555" height="416" /><p class="wp-caption-text">The Rando flow illustrated with icons</p></div>
<p>However, due to the unconventional nature of Rando, we had to give a <a href="http://dribbble.com/shots/930772-Rando-info?list=users" target="_blank">slight prompt</a> in written form, although but this was completely hidden from view, and only displayed after a simple swipe gesture.</p>
<p>Communicating a brand when your emphasis is on content which users generate was another interesting problem to solve.</p>
<p>We wanted a rando to “look like a rando”—a distinctive and ownable branding element.</p>
<p>Thinking back to the meaning behind Rando gave us the concept of a voyeuristic view into another persons world and the peephole concept surfaced.</p>
<p><div id="attachment_3186" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3186" title="A “RANDO”." src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/rando@2x-555x343.png" alt="A crop on an iPhone screen showing an image of the ustwo™ design studio through a RANDO viewport which is a circle." width="555" height="343" /><p class="wp-caption-text">A “Rando”</p></div>
<p>The circle felt right. It tied in with the &#8216;o&#8217; in Rando, is a malleable shape in which to use to drive a constant visual language, and most importantly supported the concept.</p>
<p>Keeping in mind that like the development, the design was done with “JFDI” .</p>
<p>It took some sweat, and probably some tears as well, but after two weeks we delivered our first submission to the Apple App Store.</p>
<p>It feels great, that sense of having a working application ready to go out to users, even if it could do with some more polish or some extra feature. That doesn&#8217;t matter when you can hold it in your hand and play with it. All the extras can and will come later at a steady pace. It&#8217;s all going to be fine.</p>
<p><a href="https://itunes.apple.com/app/id588683021" target="_blank">Download Rando from the App Store now</a>.</p>
<p><iframe src="http://www.youtube.com/embed/7jOSqWRnzfY?rel=0" frameborder="0" width="555" height="312"></iframe></p>
<p><iframe src="http://www.youtube.com/embed/TqzRnD9Ajxg?rel=0" frameborder="0" width="555" height="312"></iframe></p>
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		<title>2013: The Year of Mobile Video?</title>
		<link>http://www.ustwo.co.uk/blog/2013-the-year-of-mobile-video/</link>
		<comments>http://www.ustwo.co.uk/blog/2013-the-year-of-mobile-video/#comments</comments>
		<pubDate>Tue, 12 Mar 2013 10:05:15 +0000</pubDate>
		<dc:creator>/\L\//\RO /\RR3GU\™</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=3526</guid>
		<description><![CDATA[<img class="alignnone size-full wp-image-3600" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/animation.gif" alt="" width="555" height="312" /><p>A passionate advocate of video, ustwo™ newbie Alvaro Arregui wonders why video sharing hasn't reached the heights of popularity that photo sharing has, and why maybe Vine might just be the app to make 2013 the year of video sharing.</p>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.ustwo.co.uk/blog/2013-the-year-of-mobile-video/animation/" rel="attachment wp-att-3600"><img class="alignnone size-full wp-image-3600" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/animation.gif" alt="" width="555" height="312" /></a></p>
<p>Mobile photography is a huge social phenomenon. Online photo communities like <a href="http://instagram.com/" target="_blank">Instagram</a>, <a href="http://www.eyeem.com/" target="_blank">Eyeem</a> or <a href="http://www.flickr.com/" target="_blank">Flickr</a> provide popular, easy-to-use platforms which allow people to express their creativity or simply share the highlights of their lives, pets, food… or feet.</p>
<p>But what about mobile videography? Although video sharing has been growing over the last couple of years, it still far from eclipsing the popularity of photo-filter apps.</p>
<p>You would think that with better mobile cameras, more powerful devices and faster connections people would be sharing video content with the same voracity as they&#8217;ve been sharing images but up until the release of <a href="https://vine.co/" target="_blank">Vine</a> late last year, this hasn&#8217;t been the case. Could 2013 finally be the year of mobile video, or is there another reason why mobile video hasn&#8217;t taken off?</p>
<p><a href="http://www.ustwo.co.uk/blog/2013-the-year-of-mobile-video/2-2/" rel="attachment wp-att-3601"><img class="alignnone size-full wp-image-3601" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/2.png" alt="" width="555" height="312" /></a></p>
<h3>Instant Reward vs Effort</h3>
<p>Perhaps dopamine is the reason why there’s such a huge difference in use between the disciplines.</p>
<p style="padding-left: 30px;">“Dopamine plays a major role in the brain system, and is critical in all sorts of brain functions, including reward-driven learning…</p>
<p style="padding-left: 30px;">…It&#8217;s easy to get in a dopamine induced loop. Dopamine starts you seeking, then you get rewarded for the seeking which makes you seek more. It becomes harder and harder to stop looking at email, stop texting, or stop checking your cell phone to see if you have a message or a new text.” <a href="http://www.psychologytoday.com/blog/brain-wise/201209/why-were-all-addicted-texts-twitter-and-google" target="_blank">—Psychology Today</a></p>
<p>I would venture to say that the act of taking a picture, applying filters and publishing is much more rewarding than taking the time to create and share good video content. It takes much longer to create decent video content. Not only do you need to shoot the content, you need to edit it and editing takes time. The longer it takes to create the content, the longer the delay in receiving the &#8220;reward&#8221;. This may be a delay not all users are willing to wait for, especially when you can spend much less effort on Instagram and get “Likes” instantly.</p>
<p>So let&#8217;s take for example that during the six seconds a Vine video lasts, your brain receives in exchange only one reward. How many pictures could you go through on Instagram in the same amount of time? Six? So, in the same amount of time you watch one piece of content on Vine, it&#8217;s possible to send or receive six instant &#8220;rewards&#8221; on Instagram.</p>
<p>What option do you think our dopamine addicted minds would go for? Is this the reason why photosharing is more popular than videosharing? Perhaps, but I believe it&#8217;s not the only one.</p>
<h3><a href="http://www.ustwo.co.uk/blog/2013-the-year-of-mobile-video/attachment/3/" rel="attachment wp-att-3602"><img class="alignnone size-full wp-image-3602" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/3.png" alt="" width="555" height="310" /></a></h3>
<h3>Instagram &amp; Vine—Instant Reward Apps</h3>
<p>It didn&#8217;t seem like there was an Instagram-like mobile video sharing app until Vine appeared. However, Vine did not invent the video-sharing wheel.</p>
<p><a href="https://socialcam.com/" target="_blank">Socialcam</a> &amp; <a href="http://www.viddy.com/" target="_blank">Viddy</a> are well established networks which have been running for a few years already, allowing the user to do pretty much the same thing that Vine does—record and share short video clips. Although their total number of registered users is far from small, not many people know about them, whereas Vine is the next big thing. Why is that?</p>
<p>Is the buzz around Vine&#8217;s launch just because belongs to Twitter, or is it because the app itself offers a unique proposition?</p>
<p>If you go to Viddy or Socialcam, the kind of video content uploaded by their users is not very different from YouTube&#8217;s, whereas Vine has demonstrated that six seconds are perfect to <a href="https://vine.co/v/bJOm2dAHZ5i" target="_blank">capture your daily life</a>, <a href="https://twitter.com/uros_m/statuses/294491565290819584" target="_blank">create a stop-motion video</a> or <a href="https://vine.co/v/bgavaXeKlY7" target="_blank">a short-film</a>, and <a href="https://vine.co/v/b5Ddvle7Bte" target="_blank">even bring fans behind the scenes</a>!</p>
<p>Combine this with an innovative capture method which negates the need to edit videos, serve the created content with minimal delay and users begin to reach that &#8220;reward&#8221; for sharing video content almost as quickly as they do on Instagram.</p>
<p>So whilst Vine isn&#8217;t the first popularise videosharing, it manages to successfully remove barriers to people creating and sharing video content and perhaps this might just be enough to make 2013 the year of mobile video.</p>
<p>Caution on below video: language.</p>
<blockquote class="twitter-tweet"><p>Friday afternoon at @<a href="https://twitter.com/ustwo">ustwo</a>.  <a title="http://vine.co/v/b5PDnqxZDeE" href="http://t.co/DbondxB2">vine.co/v/b5PDnqxZDeE</a></p>
<p>— Shaun Tollerton (@tollerton) <a href="https://twitter.com/tollerton/status/294863734789267459">January 25, 2013</a></p>
</blockquote>
<p> </p>
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		<title>MIDI controller to Philips Hue</title>
		<link>http://www.ustwo.co.uk/blog/midi-controller-to-philips-hue/</link>
		<comments>http://www.ustwo.co.uk/blog/midi-controller-to-philips-hue/#comments</comments>
		<pubDate>Fri, 01 Mar 2013 14:46:21 +0000</pubDate>
		<dc:creator>Juan Delgado</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=3286</guid>
		<description><![CDATA[<img src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/03/hue.jpg" alt="" width="555" height="310" class="alignnone size-full wp-image-3330" />

We're kicking off a series of posts about hardware, sensors, Arduino, Internet of Things... and for starters… we’re connecting a MIDI controller to a set of Philips Hue lights.]]></description>
			<content:encoded><![CDATA[<p>We believe that in the not so distant future, simple everyday household objects will become part of a network of connected devices. Each device will communicate and work together to help us all live our lives more efficiently.</p>
<p>
<p>The hardware needed is already available at reasonable prices and will only get cheaper. Also a bunch of Open Software and Open Hardware platforms (Arduino, Ninja Blocks, Raspberry Pi, Teagueduino, BeagleBone&#8230;) have opened up the world of hardware development, so people like us (developers and designers) can get stuck in and bring a completely different mindset to the development process &#8211; a mindset centred around users.</p>
<p>
<p>We still have loads to learn, but we’re getting there. Have a look at the video below of our latest prototype that we&#8217;ve put together:</p>
<p><iframe src="http://player.vimeo.com/video/60646179" width="500" height="281" frameborder="0" webkitAllowFullScreen mozallowfullscreen allowFullScreen></iframe> 
<p>What you see is a combination of these:</p>
<p>
<p><strong>Philips Hue lights</strong></p>
<p>
<p>We bought these from a recent trip to our newly opened NY studio. The <a href="http://www.meethue.com/">Philips Hue</a> is set of LED lights that you can control the colour of by using its official app (<a href="https://itunes.apple.com/gb/app/philips-hue/id557206189?mt=8">iPhone</a>, <a href="https://play.google.com/store/apps/details?id=com.philips.lighting.hue&amp;hl=en">Android</a>).</p>
<p>
<p>It didn’t take long for the community to figure out <a href="http://rsmck.co.uk/hue">how to control them</a>, which as it turns out is very simple to do through HTTP requests. In a clever, yet surprising decision for a big company, Philips decided not to lock down the hub or sue 3rd party developers. More so, it seems that the engineers at Philips either run or are very active in the <a href="http://www.everyhue.com/">unofficial support forums</a>.</p>
<p>
<p><strong>Behringer BCD3000 MIDI controller</strong></p>
<p>
<p>Oldie but goodie, we typically use it for our DJ sessions in the London studio, but we thought it would be cool to use it to control the lights as well.</p>
<p>
<p>To make things simpler, Behringer offers <a href="http://www.behringer.com/EN/Products/BCD3000.aspx">decent documentation on their website</a>.</p>
<p>
<p><strong>UniMIDI</strong></p>
<p>
<p>This is a fully <a href="https://github.com/arirusso/unimidi">cross-platform Ruby library to handle MIDI devices</a>. Was refreshing to get it to work in Ubuntu without almost any trouble (we reported a potential <a href="https://github.com/arirusso/alsa-rawmidi/issues/2">issue regarding high CPU usage</a>).</p>
<p>
<p>It had no trouble getting data from the Behringer and also from other MIDI devices that we have knocking around the studio, like the <a href="http://global.novationmusic.com/midi-controllers-digital-dj/launchpad">Novation Launchpad</a>.</p>
<p>
<p>The only thing we couldn’t figure out was how to send commands to the controller, for example, to turn on its LEDs. Too bad we ran out of time!</p>
<p>
<p><strong>RubyHue</strong></p>
<p>
<p>We used <a href="https://github.com/AaronH/RubyHue">RubyHue</a> to talk to the Hue, which was good enough for this prototype, but we later found a <a href="https://github.com/birkirb/hue-lib">more polished fork</a>. As of today, neither library handles groups of lights, which might be a very important feature in future (read caveats below).</p>
<p>
<p><strong>Caveats</strong></p>
<p>
<p>The Philips Hue is a system designed for the house to help achieve a nice and warm range of coloured lighting and good radio coverage (using <a href="http://www.everyhue.com/vanilla/discussion/comment/1018#Comment_1018">ZigBee’s mesh effect</a>).</p>
<p>
<p>The downside to this is it’s very difficult to get colour changes occurring rapidly even with transition set to 0, especially on a busy network (you talk to the hub via HTTP calls) or with a high number of lights (~10).</p>
<p>
<p>This could be overcome by using the <a href="http://www.everyhue.com/vanilla/discussion/57/api-groups">groups API</a>, but most libraries don’t cover it yet.</p>
<p>
<p>Philips has not released the official SDK, which means it would be very risky basing a commercial product around it.</p>
<p>
<p>//</p>
<p>
<p>Anyway.</p>
<p>
<p>Although this was a proof of concept, we’ve learned a lot from it and if you’re interested in the code, you can check it out on <a href="https://github.com/ustwo/midi-to-philips-hue">Github</a>.</p>
<p>
<p>We’re not sure what we’re going to do with the Hue, since we have other numerous ideas for other internal projects that could use a set of programmable lights.</p>
<p>
<p>By the way, we’re going to be testing (and blogging about) hardware a lot during 2013. We’re super interested in all the new emerging platforms and the almost endless possibilities and opportunities they will offer. Anyone sharing similar interests or with similar stories, please get in touch (juan __ ustwo __ co __ uk) or leave a comment!</p>
<p>
<p>Thanks : )</p>
<p>
<p>PS: credits to <a href="https://twitter.com/alvaroarregui">Alvaro Arregui</a> for the video edit and <a href="https://soundcloud.com/elkiano">elkiano</a> for the soundtrack!</p>
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		<title>Redesigning Instagram</title>
		<link>http://www.ustwo.co.uk/blog/redesigning-instagram/</link>
		<comments>http://www.ustwo.co.uk/blog/redesigning-instagram/#comments</comments>
		<pubDate>Mon, 11 Feb 2013 10:18:28 +0000</pubDate>
		<dc:creator>Nuno (@nunosans)</dc:creator>
		
		<guid isPermaLink="false">http://www.ustwo.co.uk/?post_type=blog&#038;p=3197</guid>
		<description><![CDATA[<img class="alignnone size-medium wp-image-3215" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/InstagramRedesign-555x342.jpg" alt="Two iPhones showing a redesigned Instagram app" width="555" height="342" />
<p>Wanting to up his design skills, developer-designer Nuno Coelho Santos decided to take on a redesign of an iconic app to see where it could be improved at both a visual and UX level. He takes us through his journey to redesign Instagram, shows off his chops and proposes an intriguing new feature which could just be a new way to browse your photos…</p>]]></description>
			<content:encoded><![CDATA[<p>I love Instagram. Many of us do. However, is the current Instagram look, feel and user interface the optimal experience? Why not challenge the existing Instagram app as well as its brand and propose a new user interface, a new visual style as well as a new feature?</p>
<h3>Starting point</h3>
<p>I made a moodboard of interfaces from dark to light, realistic to minimal to get inspired. I questioned the current version of Instagram and formulated my answers to design decisions on a sketch pad. This was essential to avoid me getting lost staring into a Photoshop document. As an Illustrator guy, I barely knew how to use Photoshop until this point, so the <a href="http://www.iconresource.net" target="_blank">Icon Resource</a> course helped me in a big way. The <a href="http://www.ustwo.co.uk/blog/the-ustwo-pixel-perfect-precision-handbook-1-1-and-how-it-was-made/" target="_blank">ustwo™ PPP handbook</a> was (of course) always on my Finder sidebar for quick access.</p>
<p><div id="attachment_3198" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3198" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/1-555x316.jpg" alt="Hand-drawn concept sketches of a user interface which resembles Instagram" width="555" height="316" /><p class="wp-caption-text">Initial sketches exploring UI concepts</p></div><br />
<h3 style="color: #2c2c2c">The dark, flat, professional interface</h3>
<p>Rather than restricting myself to the existing look and feel of Instagram, I approached this brief as a reimagining of Instagram for more serious photographers on the Instagram network. Like the contrast between iPhoto and Aperture, the proposed theme is professional, dark and detailed. A complete opposite of the current style.</p>
<p><div id="attachment_3200" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3200" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/2-555x531.jpg" alt="View of an dark grey interface framing an image of a swimming pool, with a bright orange button with a camera icon in the top right hand corner" width="555" height="531" /><p class="wp-caption-text">Dark version of redesigned Instagram UI</p></div>
<p>The photo feed is the core of the application and for that reason it takes center stage on this redesign. By doing a bit of user research, I reached the conclusion that only a few users take photos from within the Instagram app. The large majority use SLRs, the native iOS app or <a href="http://campl.us/" target="_blank">Camera+</a> and then import the photos into Instagram.</p>
<p>However, the camera button is still presented as the primary call for action. It’s always visible on the nav bar and is given special visual treatment. The strong orange contrasts with everything else on the interface, bringing just the right percentage of vibrancy to a neat and subtle interface.</p>
<p>You may notice the <a href="http://www.ustwo.co.uk/blog/tab-bar-vs-split-view/" target="_blank">tab bar</a> gone as well as the Like, Comment and More buttons missing from underneath the photos. All these actions and sections are hidden one layer deeper: you swipe a photo to the right to reveal a user profile preview and swipe to the left to Like, Comment or Share that photo.</p>
<p><div id="attachment_3217" class="wp-caption alignnone" style="width: 565px"><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/61.jpg"><img class="size-medium wp-image-3217" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/61-555x342.jpg" alt="A screen showing how swiping left or right on an image in the feed will reveal functionality" width="555" height="342" /></a><p class="wp-caption-text">Swiping left reveals actions such as liking, commenting and sharing, swiping right reveals information about the poster</p></div>
<p>Scrolling beyond the top of the feed will reveal a menu with search button, a toggle for photos and news, and a button to access your profile. By removing UI clutter in this way we can give more of a focus to the content.</p>
<p><div id="attachment_3203" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3203" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/5-555x342.jpg" alt="Showing the search control for the redesigned Instagram. Located to the left of the Photo and News filters underneath the title bar" width="555" height="342" /><p class="wp-caption-text">UI clutter is reduced by putting search, view toggle and profile controls beyond the top of the feed</p></div>
<p>I wanted to introduce a new feature to Instagram, and thought viewing your feed through a time-based map view was intriguing. I consulted with peers about this and got good feedback. The most interesting part was discussing how a user would navigate through the feed on a map, how photos appear, how many photos appear at a time and how to make it easy to understand.</p>
<p>To get to this new feature, the user taps the map icon to flip the feed to a map view. When in the map view, the user is given a roller at the bottom of the screen that allows them to navigate through the feed while they&#8217;re viewing the map.</p>
<p><div id="attachment_3204" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3204" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/6-555x342.jpg" alt="Two iPhone screens showing the transition from feed view to map view. The feed is halfway through a visual flip that takes the user to a map view on the reverse side." width="555" height="342" /><p class="wp-caption-text">Tapping on the top left map icon flips the content to display map view</p></div><br />
<h3 id="internal-source-marker_0.6194168140898985">Feedback</h3>
<p>At this stage I built a prototype to gather some feedback on the App’s interface and functionality. You can open the prototype with your iPhone with this <a href="http://bit.ly/VvLzEM" target="_blank">link</a> (bit.ly/VvLzEM). Make sure you save it on your home screen. The prototype is a bespoke HTML5 web app.</p>
<p>The feedback from people using the prototype was that the map icon that it was too dark, hard to understand and out of tune with other icons. The text and inline icons could be slightly bigger and the Like / Comment / Share buttons could be spaced further apart. The type size was 12px and should be increased to at least 14px as per the Apple HIG (<a href="https://developer.apple.com/library/ios/documentation/UserExperience/Conceptual/MobileHIG/MobileHIG.pdf" target="_blank">pdf</a>). The contrast of the body text against the background colour should be increased and measured using a <a href="http://webaim.org/resources/contrastchecker/" target="_blank">colour contrast checker</a> for accessibility purposes.</p>
<p><div id="attachment_3205" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3205" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/11-555x203.png" alt="Variations in design of a map icon, ranging from full colour and detailed to monochromatic and symbolic" width="555" height="203" /><p class="wp-caption-text">Iterations of the map icon</p></div>
<p>Originally, I had intended that tapping on the search icon would display the search bar next to it. This proved to be confusing and hard to implement as a search in the feed implies that it searches through the feed. To solve that, I moved the search above the nav bar in order to represent an app-wide search. The filters are extra functionality and help convey this message.</p>
<p><div id="attachment_3206" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3206" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/12-555x555.jpg" alt="Two screens showing different positioning of the search bar." width="555" height="555" /><p class="wp-caption-text">Variations of the search field design</p></div>
<p>The camera button was also too distracting while browsing the feed. I worked on several treatments of this button, but achieved not a single one that I was satisfied with. After <a href="http://briefjournal.tumblr.com/post/39867102948/pull-to-create" target="_blank">reading a blog post</a> calling for a pull-to-create behaviour on apps and the <a href="https://www.facebook.com/mobile/camera" target="_blank">Facebook Camera</a> app including the camera button as an element of the feed, implementing the camera button directly into the feed stated making sense.</p>
<h3 id="internal-source-marker_0.6194168140898985">Pull for Camera</h3>
<p>This gesture feels very natural and intuitive. It certainly needs to be easy to discover, so it might need a help pop-up on first use to tell the user the camera is hidden away. But it seems to work well and in conveying the meaning of adding a photo straight to your feed. I made a <a title="Video to demonstrate pull for camera" href="http://cl.ly/Mq2i" target="_blank">short video</a> to demonstrate the functionality of this. </p>
<h3 style="color: #2c2c2c">The Play-Doh interface</h3>
<p>In parallel, I explored a second visual route. This “play-doh” styled design is fun and energetic, a complete opposite to the previous version. It conveys the feeling of sharing photos on Instagram. With this version I didn’t work so much on the application architecture, I focused mainly in conveying a feeling through the visual language.</p>
<p><div id="attachment_3210" class="wp-caption alignnone" style="width: 565px"><img class="size-medium wp-image-3210" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/17-555x342.jpg" alt="Two iPhones side by side with a different colour scheme with a white background as opposed to the dark grey of the previous one, and bright colours (red, green, yellow and red) running along the tab bar" width="555" height="342" /><p class="wp-caption-text">Working versions of the “Play-Doh” colour scheme</p></div>
<p class="size-medium wp-image-3208">I built another prototype which you can view on this <a href="http://bit.ly/XJWyER" target="_blank">link</a> (bit.ly/XJWyER)and again, remember to save it on your home screen.</p>
<p>I don’t feel the more flat and minimal route works with this style. But the colours on the tab bar create a special feeling. I tweaked these colours to be stronger and made the rest of the UI in a warm shade of grey.</p>
<p>These colours look stunning on the iPhone. You might also notice a slight change in the camera icon. I wanted to continue the colour spectrum motif from the tab bar through to the camera icon. The shades of colours you see on the icon are designed to be an animation that plays according to the movement of your phone, detected using the accelerometer, to simulate light refraction projected on the icon.</p>
<p><div id="attachment_3209" class="wp-caption alignnone" style="width: 170px"><img class="size-full wp-image-3209" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/21.gif" alt="An animation of the Instagram camera icon with a vibrant mix of colours moving in the background" width="160" height="160" /><p class="wp-caption-text">The camera icon refracting light</p></div>
<p class="size-medium wp-image-3213">On top of this, I made a profile view to give the interface a more consistent feel.</p>
<p><div id="attachment_3214" class="wp-caption alignnone" style="width: 565px"><a href="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/23.jpg"><img class="size-medium wp-image-3214" src="http://cache.ustwo.co.uk/wordpress/wp-content/uploads/2013/02/23-555x531.jpg" alt="A view of a user's profile page on the lighter version of the Instagram redesign" width="555" height="531" /></a><p class="wp-caption-text">A view of a user&#039;s profile page in the lighter version of the redesigned UI</p></div>
<p>Let me know your thoughts about this project in the comments below, or simply say if you have a favourite out of the two styles.</p>
<p>The source code can also be downloaded below.</p>
<p><a href="https://github.com/nunosans/instagram-prototype-a/archive/master.zip" target="_blank">Download Prototype A (Dark) Source Code</a></p>
<p><a href="https://github.com/nunosans/instagram-prototype-b/archive/master.zip" target="_blank">Download Prototype B (Play-Doh) Source Code</a></p>
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