Lorenzo | @lawkitson

An arrow in between iOS and WP7 versions of Happy Snapper, signalling the move from one platform to the other

Microsoft is keen to stress the differences between their Windows Phone Metro UI and other mobile platforms. One of the biggest differentiators is that Metro’s UI is content rather than chrome driven. Lawrence Kitson tries to get to grips with this whilst porting ustwo’s iOS and Android app Happy Snapper to Windows Phone.

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Tags: Design, Microsoft, Nokia, UI, Windows Phone 7, WP7
tolly.ustwo

A focused view of the tab bar on an iOS device
The tab bar is the foundation iOS apps have been built on since the iPhone’s inception but a new wave of apps are ditching it in favour of transient navigation menus. Whilst these menus can accommodate more options, are they a direct replacement for the standard tab bar? Shaun Tollerton explores the ways interaction designers are bringing more functionality into their apps whilst maintaining an enjoyable user experience.

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Tags: Design, UI, UX
mills™

A grid showing all the different cartoon mouths available for the ustwo™ app, MouthOff

Mobiles have come a long way since the days of the preloaded calculator and snake game, so why aren’t more brands taking advantage of this and putting out products instead of gimmicks? mills™ thinks that brands would do well to think of the bigger picture with their app budgets.

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Tags: Branded Apps, Crap Brapps
wayne.ustwo

An iPhone showing Siri replying to a query with “Oh good, I noticed your nails are a little sharp”

It’s difficult to imagine life without a laugh, and with our lives becoming increasingly digital, why should we not aim to inject a bit of humour into our digital experiences? Wayne Minton makes a case for us to put personality into our digital products.

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Tags: Design, Humour, Personality, UI, UX
anders.ustwo

Hans J. Wenger’s CH24 chair for Carl Hansen & Søn, front view
In the rush to bring ideas to the marketplace, old-fashioned ideals such as quality and attention to detail are being lost in the digital products we use every day. Our Malmö business director Anders Gran makes the case for craftsmanship.

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Tags: Craftsmanship, Design, Digital Products, UI, UX