Design

Why We Need Humour in Digital Design

By Wayne 2 May 2012

We all know the benefits of humour but when using our digital products, we’re prone to experiencing the other side of the emotional spectrum. We get angry and curse, sigh and groan, post ranting reviews online, or destroy our keyboards.

An iPhone showing Siri replying to a query with “Oh good, I noticed your nails are a little sharp”
Siri’s wit has endeared it to iPhone 4S users (image credit: Shit That Siri Says)

Thanks to more companies embracing user-centred design, these frustrations are becoming rarer but frustration is now being replaced with neutrality and this can manifest in the worst cases as apathy. Without any kind of emotional engagement, positive or negative, people feel detached.

Advertising agencies are very aware of this, and they employ the entire emotive scale to relate to their audiences.

Ads which have the most resonance are often the funny ones and ad agencies often employ comedians and comedy writers to add ‘punch’ to their campaigns.

A good joke is a journey down a logical path, a path embellished with careful attention to phrasing, tone and tempo. This sets up an expectation within the audience…

“The other night I stayed up all night playing poker with Tarot cards…

…which is then usurped, taking the audience to a surreal place and triggering laughter.

…I got a full house and four people died” —Steven Wright

Drawing parallels to digital products; our users are also led down logical paths. We can see each user experience as a journey. This journey is not unlike that which a good comedian takes us on and being so, we can play around with or even break the expectation of the journey to create positive emotions, smiles and laughs.

Examples of humour can already be found in digital design but they are often subtle or hidden away as ‘easter eggs’. These might not make you laugh out loud, but their unexpectedness can put a smile on your face.

In an older version of Skype the emoticon would gasp in horror if you started typing in Comic Sans.

Image showing two Skype text boxes side-by-side. The box typed in Tahoma has a smiling emoticon, the box with Comic Sans a horrified one.

The Skype emoticon is horrified if you type in Comic Sans. (Image credit: Little Big Details)

iSquint replaced their Help menu with the lyrics of a popular Beatles track—whether the Beatles lawyers had as much a sense of humour about this is unknown.

iSquint’s pulldown Help menu with all the menu items as lines from the Beatles song “HELP”

iSquint’s Help menu isn’t so helpful but it does put a smile on the face. (Image credit: Simon Jacquier / Flickr)

Funny masks in Google Plus Hangouts helped lighten the mood of a client meeting we had recently.

A screenshot of a Google+ Hangout showing a meeting table with a digitally superimposed comedy mask on one of the participants

Google+ dropped masks in their Hangouts to lighten to mood and add a bit of fun

And Apple’s Siri has endeared itself to iPhone users with its passive HAL 9000 sense of humour. Her humorous repsonses have been shared by admirers on shitthatsirisays.tumblr.com.

An iPhone showing Siri in conversation with a user, demonstrating its personality. The user says “I’m so sleepy”. Siri responds with “That’s fine. I just hope you're not doing anything dangerous.”

(Image credit: Shit That Siri Says)

We’re entering a phase in digital design where it’s becoming clear more focus is needed on the intangible and the unquantifiable—people’s feelings and emotions. Even Donald Norman, who made a name for himself prizing usability above all else in “The Design of Everyday Things” has since revisited his theorem—‘Beauty and brains, pleasure and usability—they should go hand in hand’.

However, like in reality, humour isn’t suited to all situations. Its usage needs careful consideration as to how appropriate it is in context and whether it’s applicable to the brand.

Big banks for example, might not want their customers to think that by employing humour they are being flippant about their money—although Barclays’ recent employment of Stephen Merchant does well by being witty but still serious.

Merchant’s partner in comedy Ricky Gervais believes you can make a joke about anything. However when speaking on behalf of a product we must ensure the humour is appropriate for the context and the brand.

A misplaced wry joke or confounding sci-fi reference could infuriate rather than endear, and we need to make sure our products are well designed enough so wit comes across as friendly and helpful, rather than seem like it’s laughing at the user.

Clippy, Microsoft’s anthropomorphic paperclip

Clippy, Microsoft’s anthropomorphic paperclip, an example of personality in a digital product that infuriated rather than added personality.

If humour is used right, users will be able to better relate to the digital products we deliver them. By making them laugh, smile or even to just exhibit a bit of personality, humour and wit could very well lead to the “stickiness” that we’re looking for.

Products Not Gimmicks A Case for Digital Craftsmanship

3 Comments

  • Wilsondavid398

    nice post..excellent information!!

    2012-10-03 05:42:00
  • Scott Wooden

    Great Post! the subtlety of humour in some apps is enough to keep the user on their toes and it allows an unspoken connection between the user and the people behind making the app. It's a great way to remind people that the app was built by people for people and knowing that makes users more engaged and entertained.

    2012-05-11 12:48:00
  • Simon

    Well spoken!

    2012-05-08 09:19:00

Leave a comment

Your email address will not be published. Required fields are marked